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Titlebook: Beginning iOS Media App Development; Ahmed Bakir Book 2014 Ahmed Bakir 2014

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https://doi.org/10.1007/978-3-642-92118-6le’s platform for health and fitness tracking. While health and fitness are two of the largest segments of the App Store, Apple had always taken a backseat in the process, providing APIs and hardware interfaces, but never getting too involved in the software side (aside from developing companion app
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Illustrierte Geschichte der Medizin. is Apple’s brand-new programming language, intended to lower the barrier to entry to iOS and OS X. For many developers, Objective-C’s unique blend of C and Smalltalk syntax is extremely daunting. It is rare for universities to have a purely C-based computer science curriculum these days, because t
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Shamly V. Dhiman,James A. Lee MDIn this chapter, you will see how to improve your image-based applications by adding special effects, transforming images, and exporting apps from your apps. Additionally, you will be exposed to new user interfaces for working with images that can help you handle more-advanced use cases and build compelling user experiences.
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Lilah F. Morris MD,Michael W. Yeh MDIn Chapters 5 and 6, you learned how to build audio player applications that accept a wide variety of input sources, including local files, a user’s iPod music library, and streaming radio. You also learned how to use media players based on the . and . frameworks and saw some of their similarities.
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Adding Images to Your AppThe best way to learn to draw is by studying still-life subjects. Similarly, the best way to get into iOS media app development is by starting with static images!
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Advanced Audio TopicsIn Chapters 5 and 6, you learned how to build audio player applications that accept a wide variety of input sources, including local files, a user’s iPod music library, and streaming radio. You also learned how to use media players based on the . and . frameworks and saw some of their similarities.
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