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Titlebook: Beginning iOS AR Game Development; Developing Augmented Allan Fowler Book 2019 Allan Fowler 2019 Game development.Unity.Augmented Reality.C

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Illustrated Handbook of Succulent Plants that our amazing cube continued to stay at the point of origin. While this may be okay for our first AR App, I’m sure in time you might want to create virtual objects that appear to be located on a physical object in the real world. To do this, we are going to use a feature of the Unity ARKit calle
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Illustrated Handbook of Succulent Plantsane(t) GameObject in the scene. The reason for this is that Unity creates (or instantiates) the bowling ball and pins GameObjects before generating the generated plane. In this chapter, we are going to make some changes to our project to be able to do this
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https://doi.org/10.1007/978-3-642-56715-5Hopefully, you might already have a good idea of what Augmented Reality (or AR) is. As there is some confusion about the difference between the terms Virtual Reality (or VR), Augmented Reality, and Mixed Reality, I thought it might be worth trying to clarify what I mean by AR in this book.
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Illustrated Handbook of Succulent PlantsNow that you have learned some fundamentals of using the ARKit and have a grasp of Unity, we are going to start making an AR Game. Along the way, we will also cover some of the more advanced functions of the ARKit.
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Making AR Games,Now that you have learned some fundamentals of using the ARKit and have a grasp of Unity, we are going to start making an AR Game. Along the way, we will also cover some of the more advanced functions of the ARKit.
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