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Titlebook: Beginning iOS 5 Games Development; Using the iOS SDK fo Lucas Jordan Book 2011 Lucas Jordan 2011

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楼主: Flexibility
发表于 2025-3-23 12:04:17 | 显示全部楼层
A Completed View Belt Commander,n Chapter 3. We learned how to build a basic turn-by-turn game when we looked at Coin Sorter in Chapter 4. Then we moved in to frame-by-frame games and learned how to build a game that is in constant motion in Chapter 5. In Chapters 6 and 7, we looked at how to create different types of actors to po
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Computed Tomography of DiseasesIn this chapter, we are going to build a very simple game of Rock, Paper, Scissors. We will use the Storyboard feature of Xcode to create an application with two views and the navigation between them.
发表于 2025-3-23 19:21:09 | 显示全部楼层
A Simple First Game,In this chapter, we are going to build a very simple game of Rock, Paper, Scissors. We will use the Storyboard feature of Xcode to create an application with two views and the navigation between them.
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Explore the Game Application Life Cycle,asonably complex life cycle. This chapter explores how to turn a simple game into a complete application. We will look at how a typical game organizes the different views that comprise it, including a Loading view, a Welcome view, a High Score view, and of course the game itself.
发表于 2025-3-24 07:57:16 | 显示全部楼层
Quickly Build an Input-Driven Game, game, in which the events on the screen unfold whether or not the user provides any input. Action games are explored in Chapter 5. In this chapter, we are going to look at games that wait for the user to make a choice. Games of this type include puzzle games and strategy games. In this chapter, we refer to them as . games.
发表于 2025-3-24 13:39:30 | 显示全部楼层
Quickly Build a Frame-by-Frame Game,tinuously, regardless of whether the user provides input. Action games are typical examples of such games. We are not going to make a full game in this chapter, but will implement part of one. Figure 5-1 shows one of the scenes we will create.
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发表于 2025-3-24 20:48:17 | 显示全部楼层
Building Your Game: Understanding Gestures and Movements,by iOS are a relatively new way to interact with a computer, and new interface techniques can give users trouble if they are unfamiliar with them. However, users of iOS are already familiar with the concepts of double taps, pinches, and swipes, so including these gestures in your game does not present a usability problem.
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