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Titlebook: Beginning Java 8 Games Development; Wallace Jackson Book 2014 Wallace Jackson 2014

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Implementing Game Audio Assets: Using the JavaFX AudioClip Class Audio Sequencing Engine,we need to put the code into place that will play our game audio assets. Although generally not thought of as being as important as the digital image (visual) assets, digital audio (aural) assets can be quite important to the quality of your game play. In fact, you would be surprised how much that g
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Book 2014ive game using the Java 8 programming language. In this book, you‘ll employ open source software as tools to help you quickly and efficiently build your Java game applications. You‘ll learn how to utilize vector and bit-wise graphics; create sprites and sprite animations; handle events; process inpu
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Robert F. Sekerka,Partha P. Debroyg the CastingDirector.java class and its CastingDirector() constructor method, which we created in Chapter 10, as well as creating the . method, which will manage our casting direction class-related features.
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