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Titlebook: Beginning HTML5 Games with CreateJS; Brad Manderscheid Book 2014 Brad Manderscheid 2014

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楼主: invigorating
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https://doi.org/10.1007/978-3-319-23096-2As you start building your games, you’ll be loading in several graphical assets prepared externally in other graphics and drawing applications. However, EaselJS comes bundled with a . class that is built up of a drawing API that you can use to create on-the-fly graphics.
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https://doi.org/10.1007/978-3-658-13439-6Now that you have a solid understanding of how graphics are created and how you can animate them, some player interaction is in order to turn your visuals into playable, interactive content.
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https://doi.org/10.1007/978-3-8349-8720-4You’ve made it this far without loading in a single asset for the visuals in your games, but a nicely polished game is going to need some better graphics. Drawing to the canvas from loaded bitmap graphics is a breeze with EaselJS and will instantly start making your games look professional. We’ll be covering the use of bitmaps in this chapter.
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Gestaltung der empirischen UntersuchungWith sprite sheets and containers now in your toolset, let’s put them into action by building another complete game. In this chapter, you’ll be writing quite a bit of code to accompany your newly learned skills, which will result in a game that is not only fun, but looks good.
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https://doi.org/10.1007/978-3-662-04218-2In this chapter, a high action, space shooter game will be built by using the same state machine built in Chapter 10. A few new game development techniques will be introduced as well, including object pooling, time-based animation, and pixel-perfect collision detection.
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