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Titlebook: Beginning Google Glass Development; Jeff Tang Book 2014 Jeff Tang 2014

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楼主: T-Lymphocyte
发表于 2025-3-25 05:43:17 | 显示全部楼层
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Thesen zur Integrierten Kommunikation of the image or video to achieve goals such as image recognition, barcode or character recognition, and image or video editing can all be desirable in many use cases. For example, in the latest GDK mini-game samples (.), a cool Fruit Ninja–like game called Shape Splitter detects slices when users move their hands in front of the camera.
发表于 2025-3-25 12:51:49 | 显示全部楼层
https://doi.org/10.1007/978-3-663-10377-6point of Glass. Obviously, as a developer, you want to integrate video in your apps, expecting to record a video, play it, process it, and maybe do some other fun stuff with the videos out there in the world. By the end of this chapter, you’ll know exactly how to achieve all these goals.
发表于 2025-3-25 18:43:31 | 显示全部楼层
Hello, Glass! Your First GDK App, on Glass. After that, I’ll walk you through a complete tutorial of the GDK app template and how to use it to quickly create your first GDK app. You will use the template in most of the following chapters to create all the GDK sample apps.
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Video: Basics and Applications,point of Glass. Obviously, as a developer, you want to integrate video in your apps, expecting to record a video, play it, process it, and maybe do some other fun stuff with the videos out there in the world. By the end of this chapter, you’ll know exactly how to achieve all these goals.
发表于 2025-3-26 04:49:59 | 显示全部楼层
Networking, Bluetooth, and Social,of technology after phases such as the PC, Internet, and mobile. Devices such as smartphones, tablets, and many Bluetooth-based classic and smart devices can all be connected to help us lead better lives. How Glass can join this connected world, using Bluetooth and other networking technologies, is the topic of this chapter.
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Graphics, Animation, and Games,ink Google Glass is an exciting new place to play… We hope our experiments inspire you to take a closer look at the Glass platform and build awesome Glassware.” It’s exactly what you’ll do in this chapter: take a closer look at the Glass platform in the game context, do some reverse engineering, and explore common game techniques and engines.
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