期刊全称 | Beginning Game AI with Unity | 期刊简称 | Programming Artifici | 影响因子2023 | Sebastiano M. Cossu | 视频video | | 发行地址 | A practical guide to beginning game AI programming with Unity.Explains popular AI techniques for creating believable behavior for non-player characters.Takes a project-based approach to reinforce the | 图书封面 |  | 影响因子 | Game developers will use this book to gain a basic knowledge of programming artificial intelligence using Unity and C#. You will not be bored learning the theory underpinning AI. Instead, you will learn by experience and practice, and complete an engaging project in each chapter..AI is the one of the most popular subjects in gaming today, ranging from controlling the behavior of non-player characters to procedural generated levels. This book starts with an introduction to AI and its use in games. Basic moving behaviors and pathfinding are covered, and then you move through more complex concepts of pathfinding and decision making..What You Will Learn.Understand the fundamentals of AI.Create gameplay-based AI to address navigation and decision-making problems.Put into practice graph theory and behavior models.Address pathfinding problems.Use the A* algorithm, the .deus ex machina. of pathfinding algorithms.Create a mini stealth game.Who This Book Is For.Developers and programming enthusiasts with a basic knowledge of Unity and C# who want to understand and master the foundations of artificial intelligence in games. | Pindex | Book 2021 |
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