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Titlebook: Beginning .NET Game Programming in VB .NET; David Weller,Alexandre Santos Lobão,Ellen Hatton Book 2004 David Weller, Alexandre Santos Lobã

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https://doi.org/10.1007/978-1-4302-0724-5; NET; ; NET Compact Framework; ADO; NET; Animation; C programming language; DirectX; Multithreading; VB; NET; V
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David Weller,Alexandre Santos Lobão,Ellen HattonAdapted to VB .NET by key Microsoft insiders – Lead author is the .NET Game evangelist at Microsoft!.An easy-to-read, soup-to-nuts guide that helps you start programming games fast.Packed with code ex
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https://doi.org/10.1007/978-90-481-8637-2. to our first sample game, .Nettrix, and update it to make it run on a Pocket PC (see Figure 1). There’ll be no new features, except for a few adjustments to the interface to make it playable on a Pocket PC and an update on the score counting.
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.Netterpillars: Artificial Intelligence and Sprites,. to the concepts of artificial intelligence (AI) and sprites. You’ll also get a chance to extend your knowledge of GDI+ functions, including some tips intended to give your games a boost in performance. To accomplish these goals and illustrate these concepts, we’ll walk you through the steps for creating a game called . (see Figure 2-1).
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Continuous Dependence of Solutions000-line program, we’re going to cover a lot of concepts: Animating sprites, rendering sprites in DirectX, managing sprites, handling simple input using DirectInput, creating sound effects using DirectSound, and a variety of other gaming goodies.
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