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Titlebook: BASIC Game Plans; Computer Games and P Rüdeger Baumann,Thomas S. Hansen,Donald Kahn Book 1982 Springer Science+Business Media New York 1982

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发表于 2025-3-21 20:08:34 | 显示全部楼层 |阅读模式
期刊全称BASIC Game Plans
期刊简称Computer Games and P
影响因子2023Rüdeger Baumann,Thomas S. Hansen,Donald Kahn
视频video
图书封面Titlebook: BASIC Game Plans; Computer Games and P Rüdeger Baumann,Thomas S. Hansen,Donald Kahn Book 1982 Springer Science+Business Media New York 1982
影响因子The computer is a toy tossed to us by Nature for diversion and comfort in the darkness. d‘Alembert I hate everything which merely instructs without stimulating me or increasing my own activity. Goethe Let‘s try to eliminate some misconceptions from the outset: this book is not a collection of game recipes as­ sembled in the form of finished programs which only have to be typed into the computer and then played. Far from it. The object is to challenge readers to activate their own creativity in using computer games. The game concept is designed to develop into game strategy and this then should form the basis of computer programming. Programming comput­ ers is in itself the game. Or, to put it another way, read­ ers can learn programming while playing. No previous knowledge of programming is assumed of readers and users of this book -- only the willingness to accept new ideas and improve upon them independently. While all the programs in this book have been run and tested, some are intentionally imperfect. They await the finishing touches from you, the reader. The additional brainteasers at the end of the chapters (or, occasionally, after a sec­ tion within a chapter) are therefore
Pindex Book 1982
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Puzzles, gymnastics for the solitary player — in other words, true brainteasers. But instead of being stranded on a desert island, consider yourself alone with your video screen. Novices are advised to store in provisions: you may be at it a while.
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without stimulating me or increasing my own activity. Goethe Let‘s try to eliminate some misconceptions from the outset: this book is not a collection of game recipes as­ sembled in the form of finished programs which only have to be typed into the computer and then played. Far from it. The object i
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Varied Strategies,decisions influence the results. And yet the role of chance here is different. Whereas it affected those games of pure luck as a sort of “finger of fate” that tickled the unsuspecting player, here chance is constructively included in the strategy.
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