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Titlebook: Avatars at Work and Play; Collaboration and In Ralph Schroeder,Ann-Sofie Axelsson Book 2006 Springer Science+Business Media B.V. 2006 berck

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Collaborative Virtual Environments for Scientific Collaboration: Technical and Organizational Desig
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The Good Inequality: Supporting Group-Work in Shared Virtual Environments,
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Consequences of Playing Violent Video Games in Immersive Virtual Environments,
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,Questing for Knowledge—Virtual Worlds as Dynamic Processes of Social Interaction,
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Book 2006r studying a myriad of social issues. Covering both ‘work’ and ‘play’, the volume brings together issues common to the two areas, including:.What kind of avatar appearance is suitable for different kinds of interaction? How best to foster collaboration and promote usable shared virtual spaces? What
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