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Titlebook: Automatic Generation of Computer Animation; Using AI for Movie A Ruqian Lu,Songmao Zhang Book 2002 Springer-Verlag Berlin Heidelberg 2002 A

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发表于 2025-3-21 20:06:51 | 显示全部楼层 |阅读模式
期刊全称Automatic Generation of Computer Animation
期刊简称Using AI for Movie A
影响因子2023Ruqian Lu,Songmao Zhang
视频video
学科分类Lecture Notes in Computer Science
图书封面Titlebook: Automatic Generation of Computer Animation; Using AI for Movie A Ruqian Lu,Songmao Zhang Book 2002 Springer-Verlag Berlin Heidelberg 2002 A
影响因子We are both fans of watching animated stories. Every evening, before or after d- ner, we always sit in front of the television and watch the animation program, which is originally produced and shown for children. We find ourselves becoming younger while immerged in the interesting plot of the animation: how the princess is first killed and then rescued, how the little rat defeats the big cat, etc. But what we have found in those animation programs are not only interesting plots, but also a big chance for the application of computer science and artificial intelligence techniques. As is well known, the cost of producing animated movies is very high, even with the use of computer graphics techniques. Turning a story in text form into an animated movie is a long and complicated procedure. We came to the c- clusion that many parts of this process could be automated by using artificial - telligence techniques. It is actually a challenge and test for machine intelligence. So we decided to explore the possibility of a full life cycle automation of c- puter animation generation. By full life cycle we mean the generation process of computer animation from a children s story in natural langua
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Roman G. Strongin,Yaroslav D. Sergeyevnding. A survey of research on story understanding was already given in chapter one of this book. Up to now, scientists have not found any mature and effective theories or techniques to analyse and understand stories. Research on story understanding remains in an exploratory status.
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A History of Orthopedics in Austere Settings is not only theoretically significant. It has also a great practical meaning in many fields of software and computer science. In our SWAN system, the application of commonsense knowledge also plays an important role. It is to this end that we have designed and implemented a large-scale commonsense knowledge base called Pangu.
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,Director’s Planning,l present the story to the audience in the most effective way. This is also valid for making cartoon films. Our computer animation generation system SWAN has to model the designing and working process of a movie director automatically, once the script (already decomposed in a series of scenes) is given.
发表于 2025-3-23 04:48:53 | 显示全部楼层
Knowledge Base and Libraries, is not only theoretically significant. It has also a great practical meaning in many fields of software and computer science. In our SWAN system, the application of commonsense knowledge also plays an important role. It is to this end that we have designed and implemented a large-scale commonsense knowledge base called Pangu.
发表于 2025-3-23 06:48:18 | 显示全部楼层
Book 2002 program, which is originally produced and shown for children. We find ourselves becoming younger while immerged in the interesting plot of the animation: how the princess is first killed and then rescued, how the little rat defeats the big cat, etc. But what we have found in those animation program
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