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Titlebook: Automata, Languages, and Programming; 41st International C Javier Esparza,Pierre Fraigniaud,Elias Koutsoupias Conference proceedings 2014 S

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期刊全称Automata, Languages, and Programming
期刊简称41st International C
影响因子2023Javier Esparza,Pierre Fraigniaud,Elias Koutsoupias
视频video
学科分类Lecture Notes in Computer Science
图书封面Titlebook: Automata, Languages, and Programming; 41st International C Javier Esparza,Pierre Fraigniaud,Elias Koutsoupias Conference proceedings 2014 S
影响因子This two-volume set of LNCS 8572 and LNCS 8573 constitutes the refereed proceedings of the 41st International Colloquium on Automata, Languages and Programming, ICALP 2014, held in Copenhagen, Denmark, in July 2014. The total of 136 revised full papers presented together with 4 invited talks were carefully reviewed and selected from 484 submissions. The papers are organized in three tracks focussing on Algorithms, Complexity, and Games, Logic, Semantics, Automata, and Theory of Programming, Foundations of Networked Computation.
Pindex Conference proceedings 2014
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Handling Infinitely Branching WSTS) are naturally infinitely branching. Here we develop tools to handle infinitely branching WSTS by exploiting the crucial property that in the (ideal) completion of a well-quasi-ordered set, downward-closed sets are . unions of ideals. Then, using these tools, we derive decidability results and we d
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On the Decidability of MSO+U on Infinite Treesitrarily large sets. We conjecture that the MSO+U theory of the complete binary tree is undecidable. We prove a weaker statement: there is no algorithm which decides this theory and has a correctness proof in .. This is because the theory is undecidable, under a set-theoretic assumption consistent w
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On the Complexity of Temporal-Logic Path Checkinghe complexity of this task was recently shown to be in . [9]. In this paper, we present an . algorithm for ., a quantitative (or metric) extension of ., and give an . algorithm for ., the unary fragment of .. At the time of writing, . is the most expressive logic with an . path-checking algorithm, a
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The Complexity of Ergodic Mean-payoff Games all states are visited infinitely often with probability 1. The algorithmic study of ergodic games was initiated in a seminal work of Hoffman and Karp in 1966, but all basic complexity questions have remained unresolved. Our main results for ergodic games are as follows: We establish (1) an optimal
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