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Titlebook: Augmented and Virtual Reality; First International Lucio Tommaso De Paolis,Antonio Mongelli Conference proceedings 2014 Springer Internati

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Verwertung genetischer Informationen,o integrate mobile phone, we complete the development of augmented reality remote-control module application. The difference from the general AR applications is that our proposed method combines the remote-control objects to interact with virtual objects.
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Neurogenetik und die Genetik des Verhaltens,ow that our approach paves the way to a fluid and natural remote communication for deaf-blind people, up to now impossible. This system is a first prototype for the PARLOMA project, which aims at designing a remote communication system for deaf-blind people.
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Real-Time Single Camera Hand Gesture Recognition System for Remote Deaf-Blind Communicationow that our approach paves the way to a fluid and natural remote communication for deaf-blind people, up to now impossible. This system is a first prototype for the PARLOMA project, which aims at designing a remote communication system for deaf-blind people.
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Hand Orientation Regression Using Random Forest for Augmented Realityette images to orientation angles. For online testing of the system, we only require a standard 2D image to infer the 3D hand orientation. Experimental results show the approach is computationally efficient, does not require any camera calibration, and is robust to inter-person shape variation.
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A MAR Game Design via a Remote Control Moduleation. It is possible to generate games or education applications. Using augmented Reality and remote-control module as starting point, we design a MAR (Mobile Augmented Reality) game that contains shooting game, roadblock hindrance, and traffic signal game. Then use the mobile remote-control module
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Investigation on Player and Virtual Environment Interactioneroids) with different levels of difficulty was created in order to elicit and test human emotions when playing. Emotional responses (excitement, frustration, and engagement/boredom) to the computer game were recorded using Emotiv Epoc device. Spaceship manoeuvring speed and acceleration were includ
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