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Titlebook: ArtsIT, Interactivity and Game Creation; 11th EAI Internation Anthony L. Brooks Conference proceedings 2023 ICST Institute for Computer Sci

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A Review of Game Design Techniques for Managing Suspenseon in previous works. Our goal is to provide a comprehensive guide for game designers to explore different ways to manage suspense in their games or use it to analyze the suspense management techniques in existing games.
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A Deep Learning-Based Approach for Generating 3D Models of Fluid Artss proposed. This is an extension of our previous efforts with Wasserstein GAN enhancements to predict the shape of the unmapped part and correct the texture. The experiment’s results show that our process can reconstruct 3D arts without having large amount of 3D training data.
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