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Titlebook: Artificial Intelligence in Design ’02; John S. Gero Book 2002 Springer Science+Business Media Dordrecht 2002 Embodied Cognition.agents.arc

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发表于 2025-3-21 19:58:13 | 显示全部楼层 |阅读模式
期刊全称Artificial Intelligence in Design ’02
影响因子2023John S. Gero
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图书封面Titlebook: Artificial Intelligence in Design ’02;  John S. Gero Book 2002 Springer Science+Business Media Dordrecht 2002 Embodied Cognition.agents.arc
影响因子One of the foundations for change in our society comes from designing. Its genesis is the notion that the world around us either is unsuited to our needs or can be improved. The need for designing is driven by a society‘s view that it can improve or add value to human existence well beyond simple subsistence. As a consequence of designing the world which we inhabit is increasingly a designed rather than a naturally occurring one. In that sense it is an "artificial" world. Designing is a fundamental precursor to manufacturing, fabrication, construction or implementation. Design research aims to develop an understanding of designing and to produce models of designing that can be used to aid designing. Artificial intelligence has provided an environmental paradigm within which design research based on computational constructions, can be carried out. Design research can be carried out in variety of ways. It can be viewed as largely an empirical endeavour in which experiments are designed and executed in order to test some hypothesis about some design phenomenon or design behaviour. This is the approach adopted in cognitive science. It often manifests itself through the use of protocol
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Using Protocol Analysis to Investigate Collective Learning in Designphenomena of collective learning in team working are investigated using protocol analysis. Through such an investigation, a model of collective learning in design has been extended from an existing model of learning in design.
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Hans Bertram,Hiltrud Bayer,Renate Bauereißhesis has usually been presumed to be concerned with the generation of design solutions. Little or no design research has questions this assumption, or seriously proposed anything else. Here a Knowledge Level theory of designing . is used to support a theoretical investigation of synthesis in design
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https://doi.org/10.1007/978-3-658-35599-9ingle query or utterance with one or more results defining the transaction. A neat conceptual separation exists between user tasks and system tasks, rendering the modelling of joint responsibility for generation difficult. To address this problem, a robust basis for combining design interaction with
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https://doi.org/10.1007/978-3-642-57360-6ury, a paradigm shift has been taking place in the sciences and humanities. This had an impact on design, as well as on AI, albeit an indirect and implicit one. In design, a more human oriented postmodern style started gaining territory, and the focus of the design process shifted from technology mo
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https://doi.org/10.1007/978-3-658-18571-8cularly on discovering the patterns in the spatial composition process in the framework of design analysis called Architectural Space Montage Technique. Spatial composition data used in this paper are complexly structured data, which are collections of architectural objects with geometric relationsh
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