期刊全称 | Artificial Intelligence for Computer Games | 影响因子2023 | Pedro Antonio González-Calero,Marco Antonio Gómez- | 视频video | | 发行地址 | Translates the last decades of research into practical ideas to enhance the computer game experience;.Presents approaches for evolving interaction beyond the pre-scripted narratives normally encounter | 图书封面 |  | 影响因子 | .The book presents some of the most relevant results from academia in the area of Artificial Intelligence for games. It emphasizes well theoretically supported work supported by developed prototypes, which should lead into integration of.academic AI techniques into current electronic entertainment games..The book elaborates on the main results produced in Academia within the last 10 years regarding all aspects of Artificial Intelligence for games, including pathfinding, decision making, and learning. A general theme of the book is the.coverage of techniques for facilitating the construction of flexible not prescripted AI for agents in games. .Regarding pathfinding, the book includes new techniques for implementing real-time search methods that improve the results obtained through AI, as well as techniques for learning pathfinding behavior by observing actual players..Regarding decision making, the book describes new techniques for authoring tools that facilitate the construction by game designers (typically nonprogrammers) of behavior controlling software, by reusing patterns or actual.cases of past behavior. Additionally, the book will cover a number of approaches proposed for ext | Pindex | Book 2011 |
The information of publication is updating
|
|