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Titlebook: Articulated Motion and Deformable Objects; 6th International Co Francisco J. Perales,Robert B. Fisher Conference proceedings 2010 Springer-

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Analysing the Influence of Vertex Clustering on PCA-Based Dynamic Mesh Compressiona can be found in geography or gaming industry. 3D-data may not be only static, but also dynamic..One way of animated 3D-data representation is expressing them by ”dynamic triangle mesh”. This kind of data representation is usually voluminous and needs to be compressed for efficient storage and tran
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Estimating 3D Pose via Stochastic Search and Expectation Maximizationed defined over joints that employs full conditional models learnt between connected joints. This representation is compared against a popular alternative defined over parts using approximated limb conditionals. It is shown that using full limb conditionals results in a model that is far more repres
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Skeleton and Shape Adjustment and Tracking in Multicamera Environmentsormation parameters based on linear blend skinning, that allow a deformation related to the scaling of the distinct bones of the body model skeleton, and a deformation in the radial direction of a bone. The adjustment of a generic body model to a specific subject is achieved by the estimation of tho
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High-Realistic and Flexible Virtual Presentersrtual presenter that is embedded in a real TV scenario and is driven by an actor in real time. In this way it can interact with real presenters and/or public. The key modules of this prototype improve the state-of-the-art in such systems in four different aspects: real time management of high-realis
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An Evaluation of Wavelet Kernels for Palmprint Based Recognition recognition method which extorts textural information obtainable from the palmprint, utilizing different filters of wavelet transform. Palmprint center has been computed using the chessboard metric of Distance Transform whereas the strictures of best fitting ellipse help resolve the alignment of th
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