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Titlebook: Android Studio Game Development; Concepts and Design J. F. DiMarzio Book 2015 J. F. DiMarzio 2015 Android.Android Studio.IDE.game.Integrate

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https://doi.org/10.1007/978-3-662-00748-8 lack of input options exist to relay your player—s intentions back into the game code. Without the benefit of game controllers, keyboards, or mice, supplying your player with a complex input system can be difficult.
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J. F. DiMarzioA one of a kind short book on building games with popular.Android Studio IDE.Includes all of the key fundamentals of game development.Pairs nicely with Apress best seller, Learn Android Studio IDE
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Setting Up Android Studio, install Android Studio and the required Java Development Kit (JDK). By the end of this chapter, you will have a functional Android Studio integrated development environment (IDE) that you can use to develop amazing Android-based games. Let’s begin!
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OpenGL ES and Polygons,rking with graphics when using core Android calls, it would be extremely difficult—if not impossible—to create an entire game without using OpenGL ES. Core Android graphics calls are slow and clunky, and with few exceptions should not be used for gaming. This is where OpenGL ES comes in.
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Book 2015 you to the key tools in Android Studio and gives you the knowledge you need to develop games in Android Studio..This book takes you from installing Android Studio, through exploring the IDE to creating a new project and setting up GitHub as a VCS. You‘ll then be well equipped to tackle the game-dev
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