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Titlebook: Advances in Human Factors in Wearable Technologies and Game Design; Proceedings of the A Tareq Z. Ahram Conference proceedings 2019 Springe

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楼主: 军械
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Discourse and Urban Development through the collection of “quantifiable data”. However, the adoption of wearables remains lowest among the older adult, and the question of what is holding adoption back remains. The purpose of this study is to: (i) explore and present the device characteristics of smartwatches and pedometers that
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https://doi.org/10.1007/978-981-13-7216-2sks. In the last decade, Virtual Reality was introduced as an effective tool for improving individuals’ skills in their tasks in several different contexts by simulating operating scenarios. Nowadays, advances in interaction paradigms and novel devices create opportunities to further enhance trainin
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https://doi.org/10.1007/978-981-13-7216-2 data processing. Because of the different product structures and wearing modes of AR glasses, its center of gravity and weight have become an important factor of the wearing experience. This research investigates mainly from the perspective of ergonomics and human-computer interaction, through the
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https://doi.org/10.1007/978-981-13-7216-2estyle can be avoided by so-called life-logging technologies. However, usage is still low. To understand what factors contribute to an acceptance and use of these technologies, we conducted a quantitative online study with users and non-users. In total, 412 people have participated, 225 of them acti
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https://doi.org/10.1007/978-981-13-7216-2ads at high frequency. One of the main drawbacks of this method is that the operator analyses the activities by observing videos. This kind of procedure is inherently not objective and operator-dependent. To overcome these limitations, we developed a toolbox to support the analysis with contextual n
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Zhibin Li,Kaiwen Lin,Hongyan Tiany-seven university students were invited to experience the VR for 45 min. Each participant wore all VR headsets in three different days. The microclimate temperature and relative humidity were measured by thermocouples. Subjective thermal discomfort was evaluated using a 10-point visual analog scale
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