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Titlebook: Advances in Computer Graphics Hardware V; Rendering, Ray Traci Richard L. Grimsdale,Arie Kaufman Book 1992 EUROGRAPHICS The European Associ

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发表于 2025-3-21 19:27:47 | 显示全部楼层 |阅读模式
期刊全称Advances in Computer Graphics Hardware V
期刊简称Rendering, Ray Traci
影响因子2023Richard L. Grimsdale,Arie Kaufman
视频video
学科分类Focus on Computer Graphics
图书封面Titlebook: Advances in Computer Graphics Hardware V; Rendering, Ray Traci Richard L. Grimsdale,Arie Kaufman Book 1992 EUROGRAPHICS The European Associ
影响因子This volume contains papers representing a comprehensive record of the contributions to the fifth workshop at EG ‘90 in Lausanne. The Eurographics hardware workshops have now become an established forum for the exchange of information about the latest developments in this field of growing importance. The first workshop took place during EG ‘86 in Lisbon. All participants considered this to be a very rewarding event to be repeated at future EG conferences. This view was reinforced at the EG ‘87 Hardware Workshop in Amsterdam and firmly established the need for such a colloquium in this specialist area within the annual EG conference. The third EG Hardware Workshop took place in Nice in 1988 and the fourth in Hamburg at EG ‘89. The first part of the book is devoted to rendering machines. The papers in this part address techniques for accelerating the rendering of images and efficient ways of improv­ ing their quality. The second part on ray tracing describes algorithms and architectures for producing photorealistic images, with emphasis on ways of reducing the time for this computationally intensive task. The third part on visualization systems covers a num­ ber of topics, including
Pindex Book 1992
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Hermann Krallmann,Thomas Pietschding hardware are discussed. Their drawbacks lead to the concept of a triangle shader, designed as an ASIC. Interfaced to a signal processor for geometry computations, this chip will provide an effective and low-cost 3D-extension to graphics subsystems in the PC environment.
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Informationsmanagement für die Praxis example are restricted in the number of light sources. In this paper, we will present a concept of shading processors that has been developed in a rendering system called PROOF. Two types of processors have been designed, one performing the normalization of vectors. The other one is designed for fa
发表于 2025-3-22 12:01:03 | 显示全部楼层
Transparenz der Zusammenhänge im Büroned with z-buffering it enables graphic workstations to provide real time display. The disadvantages of this approach are the relatively poor quality of Gouraud shaded images and its still very high cost, which so far prohibit real-time applications running on standard PCs. This article describes a
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https://doi.org/10.1007/978-3-662-06187-9ten do not consider ‘minor’ problems, that can be difficult to solve in practical implementation. Some of these problems are addressed in the following and ways to solve them are presented...The paper consists of two parts. The first part deals with the scan conversion of triangles, the second part
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Informationsmanagement für die Praxislex scenes create problems of data access. In this paper we propose a multiprocessor architecture for ray tracing which removes the need for duplication of the database at processor level. The database is held on a group processor basis, and resides in shared memory. Many of these groups, or ., can
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Informationsmanagement für die Praxispeline, the last stage being a bidimensional cellular array with one cell per pixel. Two main phases describe its behaviour:.The first phase allows us to see this machine as a massively parallel (not realistic) rendering unit: at the end of the loading phase: objects are fully identified pixel per p
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Informationsmanagement für die Praxiscomputers allows this process to be performed faster. Distributed memory parallel computers (DMPCs), such as hypercubes or .-based machines, offer an attractive performance/cost ratio when the load balancing has been balance and the partition of the data domain has been performed. This paper present
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