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Titlebook: Advanced Java Game Programming; David Wallace Croft Book 2004 David Wallace Croft 2004 Animation.Java.Open Source.Swing.algorithms.artific

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https://doi.org/10.1007/978-3-030-37188-3dustry, you may see very little overlap. For the most part, most programmers are just using what is expedient for their game AI even if this means just coding lots of plain if/then statements. Rather than integrate a rule-based expert system shell such as Jess, a more popular approach to game AI in
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Lecture Notes in Computer Scienceng requires continuously sending periodic queries from the client to the server even when there are no updates to the game state. Additionally, periodic polling for snapshots of the game state may miss events that occur between samples. In testing the networked game example for the previous chapter,
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Modern Column Stores for Big Data ProcessingIn this chapter, you will learn how to configure your development environment to create your own games using the game library and examples described in this book.
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https://doi.org/10.1007/978-1-4302-0713-9Animation; Java; Open Source; Swing; algorithms; artificial intelligence; development; game programming; lan
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978-1-59059-123-9David Wallace Croft 2004
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