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Titlebook: AdvancED ActionScript 3.0 Animation; Keith Peters Book 2009 Keith Peters 2009 3D.ActionScript.ActionScript 3.Adobe.Adobe Flash.Animation.F

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楼主: NERVE
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Incorporating Time Intelligence three-dimensional space, giving you the illusion of depth without a lot of the costly perspective calculations you have to do in “real 3D.” In the early days, most video games were top-down or side-scrolling. Zaxxon (see Figure 3-1) and Qbert (see Figure 3-2) were the first commercial isometric gam
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Incorporating Time Intelligence been extensively researched by game developers, and none of what I’ll present here is new material, but it should cover the basics of the subject and give some decent implementations of the standard solutions in ActionScript 3.0.
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Data Analysis with Pivot Tables and Chartsvelocity to position in every frame. I knew this wasn’t the most accurate physics possible and made lots of disclaimers to that point. Still, I knew it was good enough for games and animations most people would be doing in Flash.
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https://doi.org/10.1007/978-1-4842-2577-6 Shortly after each version is released, the rumors, speculations, and wish lists for what will be in the next version begin. Routinely, one of the longed-for features is native 3D. And just as routinely, hopes are dashed when it doesn’t appear. Until Flash 10.
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Importing Data into Power Pivotcompile Flash 10 Player-based SWFs) but also a whole new language used by this tool. The Pixel Bender Toolkit was prereleased under the code name Hydra in late 2007. If features a simple integrated development environment (IDE) for coding and compiling pixel shaders, which are like miniprograms that
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https://doi.org/10.1007/978-1-4302-1609-43D; ActionScript; ActionScript 3; Adobe; Adobe Flash; Animation; Flash; artificial intelligence; control; int
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