期刊全称 | A Guide to Designing Curricular Games | 期刊简称 | How to "Game" the Sy | 影响因子2023 | Janna Jackson Kellinger | 视频video | | 发行地址 | Connects video games and pedagogical techniques to improve student engagement and learning.Expands upon the traditional educational game design process.Draws upon multiple fields such as systems think | 学科分类 | Advances in Game-Based Learning | 图书封面 |  | 影响因子 | .This book is a guide to designing curricular games to suit the needs of students. It makes connections between video games and time-tested pedagogical techniques such as discovery learning and feedback to improve student engagement and learning. It also examines the social nature of gaming such as techniques for driver/navigator partners, small groups, and whole class structures to help make thinking visible; it expands the traditional design process teachers engage in by encouraging use of video game design techniques such as playtesting. The author emphasizes designing curricular games for problem-solving and warns against designing games that are simply “Alex Trebek (host of .Jeopardy.) wearing a mask”. By drawing on multiple fields such as systems thinking, design theory, assessment, and curriculum design, this book relies on theory to generate techniques for practice.. | Pindex | Book 2017 |
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