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Titlebook: Ways of Knowing in HCI; Judith S. Olson,Wendy A. Kellogg Textbook 2014 Springer Science+Business Media New York 2014 Big data.CSCW.Design

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Study, Build, Repeat: Using Online Communities as a Research Platform,itself to introduce new features (e.g., participation incentive mechanisms). One solution is for researchers to create an online community themselves. Although this provides more control and access, it also requires additional resources (e.g., for staff to maintain the community) and consideration o
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Field Deployments: Knowing from Using in Context,on how to improve the system, to influence the attitude of the population to adopt the final system in the future. Researchers collect both quantitative data (e.g., frequency of use) and qualitative data (e.g., observations and interviews about situations of use and attitudes), and thus, this method
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Science and Design: The Implications of Different Forms of Accountability, engage, and the results may be of interest to the research community. Scientific researchers need to be able to defend the logic of each step of their process from hypothesis to test to theory. Design, in contrast, relies simply on the success of the artefacts it creates. This implies a great degre
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Experimental Research in HCI, Experiments are very effective in determining causation in controlled situations and complement techniques that investigate ongoing behavior in more natural settings. For example, experiments are excellent for determining whether increased audio quality reduces blood pressure of participants in a v
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Crowdsourcing in HCI Research,at a very reasonable cost and speed. These tasks include assessing quality, reading characters that OCR readers can’t decipher, labeling photographs, and even answering questions in a survey. Care must be taken in using crowdsourcing, however, because some people “game” the system or simply misunder
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