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Titlebook: 3D Video and Its Applications; Takashi Matsuyama,Shohei Nobuhara,Tony Tung Book 2012 Springer-Verlag London 2012 3D Scene Flow.3D Shape an

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楼主: arouse
发表于 2025-3-28 14:34:28 | 显示全部楼层
Die ersten drei Jahrzehnte: Club-Chronikmotion description from a 3D video stream of complex human action such as Yoga. In general, appropriate knowledge should be given a priori to obtain a semantic description of physical data. Here a kinematic model is defined as a skeleton structure consisting of bones and joints, while the kinematic
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https://doi.org/10.1007/978-3-0348-6356-8more ubiquitous. Nowadays it is usual to stream in real-time huge amount of data on-line, e.g. over a LAN or the Internet. The benefits of data compression is worldwide renowned and can be observed in everyday life activity. Hence, it becomes crucial to design an efficient compression scheme for any
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,Sensationen durch «Medien-Mathematik»,rithm, the performance of the system implemented at Kyoto University is demonstrated. The last part of the chapter presents a practical process of designing a system for large scale sport scenes such as figure skating, which will expand new applications of 3D video.
发表于 2025-3-29 14:08:06 | 显示全部楼层
Ökoeffizienz: Unbegrenzte Möglichkeitenpoint. This view-dependent texture generation enables realistic visualization of non-Lambertian specular surfaces such as shiny FURISODEs (Japanese traditional clothes) made of silk and embroidered with gold thread, as well as high resolution image rendering comparable to originally captured images.
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Besuch des Generalsekretariats in Parisounted camera. Such subjective visualization is very useful to understand where to look when performing juggling or traditional dances; in MAIKO dances, for example, eye motions are very important to express mental feelings.
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https://doi.org/10.1007/978-3-0348-6352-0scription of a given 3D video data. The chapter introduces the ., which is a general abstraction method for data stream of geometrical objects, to achieve the behavior unit-based representation of 3D video.
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https://doi.org/10.1007/978-3-0348-6356-8f any mature 2D image encoding technology (such as Windows Media, Quicktime, MPEG-4, etc.). Thus, we believe 3D video could become a visual media considered as standard as 2D video in the near future.
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