人工合成 发表于 2025-3-21 17:06:42
书目名称Interactive Storytelling影响因子(影响力)<br> http://figure.impactfactor.cn/if/?ISSN=BK0470546<br><br> <br><br>书目名称Interactive Storytelling影响因子(影响力)学科排名<br> http://figure.impactfactor.cn/ifr/?ISSN=BK0470546<br><br> <br><br>书目名称Interactive Storytelling网络公开度<br> http://figure.impactfactor.cn/at/?ISSN=BK0470546<br><br> <br><br>书目名称Interactive Storytelling网络公开度学科排名<br> http://figure.impactfactor.cn/atr/?ISSN=BK0470546<br><br> <br><br>书目名称Interactive Storytelling被引频次<br> http://figure.impactfactor.cn/tc/?ISSN=BK0470546<br><br> <br><br>书目名称Interactive Storytelling被引频次学科排名<br> http://figure.impactfactor.cn/tcr/?ISSN=BK0470546<br><br> <br><br>书目名称Interactive Storytelling年度引用<br> http://figure.impactfactor.cn/ii/?ISSN=BK0470546<br><br> <br><br>书目名称Interactive Storytelling年度引用学科排名<br> http://figure.impactfactor.cn/iir/?ISSN=BK0470546<br><br> <br><br>书目名称Interactive Storytelling读者反馈<br> http://figure.impactfactor.cn/5y/?ISSN=BK0470546<br><br> <br><br>书目名称Interactive Storytelling读者反馈学科排名<br> http://figure.impactfactor.cn/5yr/?ISSN=BK0470546<br><br> <br><br>带子 发表于 2025-3-21 20:42:25
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Digital Interactive Narrative Tools for Facilitating Communication with Children during Counseling: rrative tools to facilitate communication with children during counseling sessions. The field of “narrative play therapy” could profit from the reconciliation between free-play and narratives afforded by interactive digital tools in order to promote children’s engagement. We present a digital intera品尝你的人 发表于 2025-3-22 16:19:35
Who Poisoned Hugh? - The STAR Framework: Integrating Learning Objectives with Storytellingrticularly important for educational IDS games. In this paper we propose the STAR framework for formalizing the design of IDS stories for educational interventions. The story is designed as a set of red-herrings and clue puzzle in which the LOs are integrated. We present one of the three IDSes we deOutspoken 发表于 2025-3-22 20:32:27
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Coffee Tables and Cryo Chambers: A Comparison of User Experience and Diegetic Time between Traditiondsets, compared to a traditional playthrough. A case-study roleplaying scenario is developed to investigate the change in user experience qualitatively, and a virtual environment matching this scenario is created. The players using the virtual environment version spent the entire time communicating