Agoraphobia 发表于 2025-3-21 18:14:55

书目名称Gaming and Geography影响因子(影响力)<br>        http://figure.impactfactor.cn/if/?ISSN=BK0391015<br><br>        <br><br>书目名称Gaming and Geography影响因子(影响力)学科排名<br>        http://figure.impactfactor.cn/ifr/?ISSN=BK0391015<br><br>        <br><br>书目名称Gaming and Geography网络公开度<br>        http://figure.impactfactor.cn/at/?ISSN=BK0391015<br><br>        <br><br>书目名称Gaming and Geography网络公开度学科排名<br>        http://figure.impactfactor.cn/atr/?ISSN=BK0391015<br><br>        <br><br>书目名称Gaming and Geography被引频次<br>        http://figure.impactfactor.cn/tc/?ISSN=BK0391015<br><br>        <br><br>书目名称Gaming and Geography被引频次学科排名<br>        http://figure.impactfactor.cn/tcr/?ISSN=BK0391015<br><br>        <br><br>书目名称Gaming and Geography年度引用<br>        http://figure.impactfactor.cn/ii/?ISSN=BK0391015<br><br>        <br><br>书目名称Gaming and Geography年度引用学科排名<br>        http://figure.impactfactor.cn/iir/?ISSN=BK0391015<br><br>        <br><br>书目名称Gaming and Geography读者反馈<br>        http://figure.impactfactor.cn/5y/?ISSN=BK0391015<br><br>        <br><br>书目名称Gaming and Geography读者反馈学科排名<br>        http://figure.impactfactor.cn/5yr/?ISSN=BK0391015<br><br>        <br><br>

Panther 发表于 2025-3-21 22:21:01

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Pruritus 发表于 2025-3-22 03:18:24

Springer Tracts in Modern Physicsing some examples from real life and online communities entering and settling “new” spaces, it also offers some insights from an ongoing research project on how the digital ecosystem might be shaped through these interactions presently. While a variety of games will be mentioned, the focus will be on the space sandbox MMO Eve Online.

星球的光亮度 发表于 2025-3-22 06:59:57

Dimensions of Space in Digital Gamess in digital games. Through interdisciplinary extending previous attempts, five dimensions are identified: technologies, bodies, architectures, geographies, and discourses. These highlight the dynamic multiplicities of digital games and provide a theoretical framework as well as analytical guideline for future research.

贵族 发表于 2025-3-22 10:22:06

Caught Between a Rock and a Ludic Place: Geography for Non-geographers via Gameswill explain how games and game engines can be modded (modified) to allow players to explore aspects of GeoHumanities, in particular, place and presence, from a perspective aligned with a selection of concerns and methods in cultural geography and critical geography.

Living-Will 发表于 2025-3-22 15:18:18

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Living-Will 发表于 2025-3-22 20:05:57

Gaming and Geography978-3-031-42260-7Series ISSN 2522-8420 Series E-ISSN 2522-8439

TOXIC 发表于 2025-3-22 22:16:53

https://doi.org/10.1007/3-540-30439-8s to advance the consideration of video games as a significant geographical medium, acknowledging the role of digital spaces and worlds in shaping our experiences and perceptions. It aims to offer a comprehensive overview of current discourses within the realm of video game research, particularly fo

membrane 发表于 2025-3-23 01:39:19

Springer Kompendium Dermatologies in digital games. Through interdisciplinary extending previous attempts, five dimensions are identified: technologies, bodies, architectures, geographies, and discourses. These highlight the dynamic multiplicities of digital games and provide a theoretical framework as well as analytical guideline

大雨 发表于 2025-3-23 09:16:17

Springer Lebensmittelreport ’92will explain how games and game engines can be modded (modified) to allow players to explore aspects of GeoHumanities, in particular, place and presence, from a perspective aligned with a selection of concerns and methods in cultural geography and critical geography.
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