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发表于 2025-3-21 18:14:55 | 显示全部楼层 |阅读模式
书目名称Gaming and Geography
编辑Michael Morawski,Sebastian Wolff-Seidel
视频video
丛书名称Key Challenges in Geography
图书封面Titlebook: ;
出版日期Book 2024
版次1
doihttps://doi.org/10.1007/978-3-031-42260-7
isbn_softcover978-3-031-42262-1
isbn_ebook978-3-031-42260-7Series ISSN 2522-8420 Series E-ISSN 2522-8439
issn_series 2522-8420
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发表于 2025-3-21 22:21:01 | 显示全部楼层
发表于 2025-3-22 03:18:24 | 显示全部楼层
Springer Tracts in Modern Physicsing some examples from real life and online communities entering and settling “new” spaces, it also offers some insights from an ongoing research project on how the digital ecosystem might be shaped through these interactions presently. While a variety of games will be mentioned, the focus will be on the space sandbox MMO Eve Online.
发表于 2025-3-22 06:59:57 | 显示全部楼层
Dimensions of Space in Digital Gamess in digital games. Through interdisciplinary extending previous attempts, five dimensions are identified: technologies, bodies, architectures, geographies, and discourses. These highlight the dynamic multiplicities of digital games and provide a theoretical framework as well as analytical guideline for future research.
发表于 2025-3-22 10:22:06 | 显示全部楼层
Caught Between a Rock and a Ludic Place: Geography for Non-geographers via Gameswill explain how games and game engines can be modded (modified) to allow players to explore aspects of GeoHumanities, in particular, place and presence, from a perspective aligned with a selection of concerns and methods in cultural geography and critical geography.
发表于 2025-3-22 15:18:18 | 显示全部楼层
发表于 2025-3-22 20:05:57 | 显示全部楼层
Gaming and Geography978-3-031-42260-7Series ISSN 2522-8420 Series E-ISSN 2522-8439
发表于 2025-3-22 22:16:53 | 显示全部楼层
https://doi.org/10.1007/3-540-30439-8s to advance the consideration of video games as a significant geographical medium, acknowledging the role of digital spaces and worlds in shaping our experiences and perceptions. It aims to offer a comprehensive overview of current discourses within the realm of video game research, particularly fo
发表于 2025-3-23 01:39:19 | 显示全部楼层
Springer Kompendium Dermatologies in digital games. Through interdisciplinary extending previous attempts, five dimensions are identified: technologies, bodies, architectures, geographies, and discourses. These highlight the dynamic multiplicities of digital games and provide a theoretical framework as well as analytical guideline
发表于 2025-3-23 09:16:17 | 显示全部楼层
Springer Lebensmittelreport ’92will explain how games and game engines can be modded (modified) to allow players to explore aspects of GeoHumanities, in particular, place and presence, from a perspective aligned with a selection of concerns and methods in cultural geography and critical geography.
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