Mutter 发表于 2025-3-30 12:06:32

Developing a Reflexive Spatial Analysis Model for Video Games: Exploring Digital Spatial Constructioideo games as a medium in geography and hence wants to integrate itself into the relevant discourses of the disciplines of geography and geography education. In the following article, the main aim is to theoretically develop and present a model of reflexive spatial analysis in video games based on d

持续 发表于 2025-3-30 12:40:28

Rendering Cliché? Visual Consumption of Video Games as Virtual-Space Leisure Activities and intense use of theconcepts identified. This comes at the risk that hegemonic structures known from tourism also apply to video games and can be made visible by counter-narratives from the Global South. Based on these findings, we propose to use the method asking pictures to teach students about

Crayon 发表于 2025-3-30 18:53:03

Training Beyond Boundaries? Virtual Reality Scenario Training as Worldmaking for Complex, Life-Threa creative guidance in scenario training, as well as potential unintended learning effects. It also addresses the challenges of integrating VR with traditional training frameworks, emphasizing the necessity for trainees to understand and navigate the virtual world effectively. While VR training prese

改良 发表于 2025-3-30 20:51:46

http://reply.papertrans.cn/40/3911/391015/391015_54.png

态学 发表于 2025-3-31 04:15:38

The Urban Surveillance Script: , and the Policing of Diversityheir game space from a wide-angle camera position. . thus maps uncomfortably onto existing surveillance models driven by the expansion of CCTV technology and resonates with the first trials to patrol neighborhoods with robots as well as forms of distant surveillance using drones.
页: 1 2 3 4 5 [6]
查看完整版本: Titlebook: ;