Maculate 发表于 2025-3-21 18:43:31
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Games and Learning Alliance978-3-030-63464-3Series ISSN 0302-9743 Series E-ISSN 1611-3349Omniscient 发表于 2025-3-22 08:06:20
,The World’s Major Chemical Industries,This article presents the lessons we learnt during the development of a generation component in the . learning game. They are presented according to the different development stages of the generator. They may be considered useful by designers or researchers sharing similar contexts and objectives.CAPE 发表于 2025-3-22 12:41:04
Generation of Adapted Learning Scenarios in a Serious Game: Lessons LearntThis article presents the lessons we learnt during the development of a generation component in the . learning game. They are presented according to the different development stages of the generator. They may be considered useful by designers or researchers sharing similar contexts and objectives.apropos 发表于 2025-3-22 14:49:13
Learning Effects and Network Decisions,eas including serious games. The increase in the number of players includes disabled players. Therefore, serious games have to consider these audiences who may be affected by one or more temporary or ongoing disabilities. Universally accessible games (UA-Games) aim to create interfaces that can be aapropos 发表于 2025-3-22 19:30:14
Private Foreign Investment (PFI),k environments and systems that may otherwise be challenging and/or impractical to facilitate in an educational institution. However, existing instructional design models are limited in use when it comes to how to implement and integrate SGs within the existing curricula. Furthermore, the trainer pe智力高 发表于 2025-3-22 22:47:25
Spectral Analysis of an Inverse Problem,tion and such little space. The choice of search filters, their format, their position, including the way to represent the results, are not trivial decisions. This paper presents the .-. (.) method that offers five steps with specific material to help end users produce mock-up interfaces for digital初次登台 发表于 2025-3-23 05:12:16
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Michael J. E. Morgenthaler,Stephen R. Meech implementation, and early evaluation of the Interactive Gamification Analytics Tool (IGAT) for the learning management system Moodle. By exploring existing work on GA, we provide insights into current problems and challenges of gamification monitoring. Next, we reflect on a GA requirements model an