Carminative 发表于 2025-3-30 09:39:37

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描绘 发表于 2025-3-30 13:05:05

Gamification and Beyond: The Case of Ludificationdification ties in with both gamification and the concept and practice of transmedia it possesses unique characteristics and qualities of its own, primarily evolving around playful ways of creating and interacting with stories. The focus point is especially how traditional media such as tv-series an

Rejuvenate 发表于 2025-3-30 20:11:32

The Empirical Investigation of the Gamified Learning Theorych on gamification in learning is hindered by the users’ heterogeneity, whose personal and professional traits can moderate the impact of gamification on learning success. This study aims to experimentally investigate the moderator role of learners’ learning tendencies on gamification success concer

过多 发表于 2025-3-31 00:03:18

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CODE 发表于 2025-3-31 04:13:07

Motivation in Gamification: Constructing a Correlation Between Gamification Achievements and Self-dentext of self-determination theory. The analysis leverages academic literature on the topics of motivation, player engagement, basic psychological needs, and the ability of video games to potentially satisfy these needs. Specifically, the paper contributes to the field of game-based learning by (1)

改革运动 发表于 2025-3-31 08:45:07

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poliosis 发表于 2025-3-31 12:24:22

Private Foreign Investment (PFI),uctive content analysis. Results identified several issues related to the implementation and use of the SG that can be summarized through the following main- and subthemes; 1) Integration (introduction, facilitation, feedback and debriefing) and 2) Usability and gameplay (user interface design, lear

独白 发表于 2025-3-31 14:18:21

Types of Knowledge-Based Systems,ts covered by SGs, (2) provides a case study on the development of a SG in the application domain QC for a business context, and therefore (3) fundamentally adds to the understanding how and with whom such a SG is used in the advanced professional computing industry.

能够支付 发表于 2025-3-31 19:11:44

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光明正大 发表于 2025-3-31 23:46:58

A Few Instructive Applications,tools (digital workspace and communication platform). Before the workshop, a training session was conducted with all participants, followed by a survey and semi-structured interviews, conducted immediately after the workshop. Based on the findings, it was possible to conclude that participants posit
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查看完整版本: Titlebook: Games and Learning Alliance; 9th International Co Iza Marfisi-Schottman,Francesco Bellotti,Roland Kl Conference proceedings 2020 Springer N