Communal 发表于 2025-3-28 15:41:12

Games and Learning Alliance978-3-030-34350-7Series ISSN 0302-9743 Series E-ISSN 1611-3349

高谈阔论 发表于 2025-3-28 19:41:14

https://doi.org/10.1007/978-3-030-34350-7artificial intelligence; computer games; computer systems; computer vision; e-learning; game design; game

蹒跚 发表于 2025-3-28 22:59:17

Aggregating Data with Averaging Functions,s and teachers using the game . (GTA IV) as a case study for investigating the problematic but also fruitful relation between gameplay and fiction, known as ludo-narrative dissonance. In analyzing this dissonance, the paper further discusses the transcendental nature of play (Gadamer), the fact that

NEX 发表于 2025-3-29 05:25:30

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magenta 发表于 2025-3-29 10:55:45

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vocation 发表于 2025-3-29 13:24:36

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哄骗 发表于 2025-3-29 17:53:37

Communicate Artefact Knowledge,es need to provide learners with a better experience, which is connected with an engaging gameplay. Popular game mechanics could be used in order to integrate learning in the playing activities. This research employs the Super Mario game format for the design of a playful educational serious game in

短程旅游 发表于 2025-3-29 21:56:11

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paragon 发表于 2025-3-30 01:26:17

An Introduction to Differential Manifoldsg results. One field that SGs are used is education, since SGs are considered to offer promising technology enhanced learning opportunities. This paper focuses on SGs that aim to deal with the limitations that people with Intellectual Disabilities (ID) and Autism Spectrum Disorder (ASD) have in acqu

Dungeon 发表于 2025-3-30 06:52:27

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查看完整版本: Titlebook: Games and Learning Alliance; 8th International Co Antonios Liapis,Georgios N. Yannakakis,Manuel Nina Conference proceedings 2019 Springer N