Sparkle 发表于 2025-3-21 19:02:23

书目名称Games and Learning Alliance影响因子(影响力)<br>        http://figure.impactfactor.cn/if/?ISSN=BK0380546<br><br>        <br><br>书目名称Games and Learning Alliance影响因子(影响力)学科排名<br>        http://figure.impactfactor.cn/ifr/?ISSN=BK0380546<br><br>        <br><br>书目名称Games and Learning Alliance网络公开度<br>        http://figure.impactfactor.cn/at/?ISSN=BK0380546<br><br>        <br><br>书目名称Games and Learning Alliance网络公开度学科排名<br>        http://figure.impactfactor.cn/atr/?ISSN=BK0380546<br><br>        <br><br>书目名称Games and Learning Alliance被引频次<br>        http://figure.impactfactor.cn/tc/?ISSN=BK0380546<br><br>        <br><br>书目名称Games and Learning Alliance被引频次学科排名<br>        http://figure.impactfactor.cn/tcr/?ISSN=BK0380546<br><br>        <br><br>书目名称Games and Learning Alliance年度引用<br>        http://figure.impactfactor.cn/ii/?ISSN=BK0380546<br><br>        <br><br>书目名称Games and Learning Alliance年度引用学科排名<br>        http://figure.impactfactor.cn/iir/?ISSN=BK0380546<br><br>        <br><br>书目名称Games and Learning Alliance读者反馈<br>        http://figure.impactfactor.cn/5y/?ISSN=BK0380546<br><br>        <br><br>书目名称Games and Learning Alliance读者反馈学科排名<br>        http://figure.impactfactor.cn/5yr/?ISSN=BK0380546<br><br>        <br><br>

cutlery 发表于 2025-3-21 23:00:27

An Introduction to Differential Manifoldsrgeted to various skills. Ninety-three special education professionals and teachers participated in the study. The participants evaluated positively SGs for all the examined skills in terms of their usefulness, usability and effectiveness. Moreover, we recorded some interesting implications that can

FLUSH 发表于 2025-3-22 00:59:29

An Introduction to Digital Logicames-based teaching tend to shift with teachers’ level of game-based teaching competency. Results highlight teachers’ need for good quality games with curricular relevance as well as relevant professional development options. Moreover, the potential of games to facilitate a collaborative form of lea

GILD 发表于 2025-3-22 04:52:16

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Condescending 发表于 2025-3-22 11:40:30

https://doi.org/10.1007/978-81-322-2556-0t paper, aims to present the implementation of this approach into a story-creation game and, in particular, describe the process of incorporating metacognitive theories of learning into the design choices.

不真 发表于 2025-3-22 12:59:29

Cessation of Perception and Feeling,he design activities and particularly the approach that allowed students to test the evolving game after each round, motivated students. Observations revealed that some of the students had isolated design mindset in the beginning and they had problems to consider design decisions from game design an

不真 发表于 2025-3-22 20:24:18

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Congestion 发表于 2025-3-23 00:13:46

Economic Theory and Index Numbers,es and serves training data. In this paper, we discuss Andromeda’s design concepts and propose future studies using this toolkit. Our main focal points are player stress response modelling and automated crisis management training adaptation.

含铁 发表于 2025-3-23 04:28:49

Ann Radcliffe’s , and William Godwin’s cedural rhetoric. We propose an analysis procedure based on multi-modal analysis methods combined with existing game analysis frameworks. We illustrate this procedure using an example analysis of the game . (2016). The proposed procedure enables both a formal comparison and analysis of the examined

有恶意 发表于 2025-3-23 07:29:14

Antonios Liapis,Georgios N. Yannakakis,Manuel Nina
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查看完整版本: Titlebook: Games and Learning Alliance; 8th International Co Antonios Liapis,Georgios N. Yannakakis,Manuel Nina Conference proceedings 2019 Springer N