commotion 发表于 2025-3-21 17:52:58

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不理会 发表于 2025-3-21 21:49:07

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和谐 发表于 2025-3-22 00:23:09

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LASH 发表于 2025-3-22 07:15:17

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HAVOC 发表于 2025-3-22 11:15:49

An Auto-Ethnographic Approach to Creating the Emotional Content of Horror Game Soundtracking, of emotion in video game soundtracks. The case study presented concentrates on the horror genre within video games with examples from current work in progress by the author. Many of the conclusions relate more broadly to other game genres and more widely to the creation of emotional responses in mu

冰河期 发表于 2025-3-22 13:56:54

Brain Computer Music Interfacing (BCMI), in a video-game scenario would, as you might expect having read previous chapters addressing some background to this topic, be emotionally-congruent sound-tracking. In the future, the system could be adapted to musical structures input by users in order to foster opportunities for further musical c

冰河期 发表于 2025-3-22 18:30:57

When the Soundtrack Is the Game: From Audio-Games to Gaming the Music,ne setting, or DJ/musical-instrument simulation. This chapter surveys the field and discusses the concept of games which are entirely abstract musical experiences, presenting a first example based on Minecraft and music memory games: Musicraft. The comparisons with Minecraft can be extended into the

acrophobia 发表于 2025-3-23 00:09:19

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atopic 发表于 2025-3-23 02:57:43

Repurposing Music According to Individual Preferences for Personalized Soundtracks,aterial. An early feature in the . series allowed players to use their own libraries of music in the car radio. Naturally this might be problematic if the musical selections of the players become incongruous with the gameplay narrative at a given point, but the feature was nonetheless well regarded

分期付款 发表于 2025-3-23 07:24:31

Sounding the Story: Music in Videogame Cutscenes, considers the function of cutscenes and the role of music in them. Definitions of, and perspectives on, cutscenes are summarised. Models of immersion are then considered, with an emphasis on the role of cutscenes in enhancing or detracting from the same. Audio-visual synchresis is discussed, with a
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查看完整版本: Titlebook: Emotion in Video Game Soundtracking; Duncan Williams,Newton Lee Book 2018 Springer International Publishing AG 2018 Video games.Video game