receptors 发表于 2025-3-28 17:03:32
http://reply.papertrans.cn/31/3087/308645/308645_41.pngVisual-Acuity 发表于 2025-3-28 20:00:33
https://doi.org/10.1007/978-3-322-80784-7game soundtracking practice. This chapter builds upon initial work reported in the ACM Computers in Entertainment journal (though in an online article, not a specific journal edition), in 2017 (Williams et al. 2017).Fecal-Impaction 发表于 2025-3-29 00:03:53
http://reply.papertrans.cn/31/3087/308645/308645_43.png王得到 发表于 2025-3-29 06:39:49
Course of Degenerative Joint Diseases,reativity; facilitating music-specific gameplay. The long-term motivation is to allow non-linear modification of musical feature sequences in response to real time affective interaction, measured through autonomic means (specifically, biophysiological measurement).借喻 发表于 2025-3-29 07:32:14
http://reply.papertrans.cn/31/3087/308645/308645_45.pngSinus-Node 发表于 2025-3-29 14:15:06
http://reply.papertrans.cn/31/3087/308645/308645_46.pngInsatiable 发表于 2025-3-29 18:38:50
http://reply.papertrans.cn/31/3087/308645/308645_47.pngMIME 发表于 2025-3-29 21:59:13
http://reply.papertrans.cn/31/3087/308645/308645_48.png温顺 发表于 2025-3-30 02:24:53
Sounding the Story: Music in Videogame Cutscenes, view to explicating narrative function and emotional affect in cutscenes. The chapter concludes with a provisional evaluation of the challenges posed and the potentials afforded by virtual-reality (VR) gaming, focusing on both the ramifications for cutscenes and also the use of music/audio.Spinal-Fusion 发表于 2025-3-30 07:09:16
Radiographic Imaging of Osteoarthritiss can even exist in the first place in the ‘real’ world). Of course, the . example benefitted slightly in terms of immersion as, just like in the real-world, the player might have less control over the exact selection of music which appeared on their radio regardless of the necessary soundtracking.