receptors 发表于 2025-3-28 17:03:32

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Visual-Acuity 发表于 2025-3-28 20:00:33

https://doi.org/10.1007/978-3-322-80784-7game soundtracking practice. This chapter builds upon initial work reported in the ACM Computers in Entertainment journal (though in an online article, not a specific journal edition), in 2017 (Williams et al. 2017).

Fecal-Impaction 发表于 2025-3-29 00:03:53

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王得到 发表于 2025-3-29 06:39:49

Course of Degenerative Joint Diseases,reativity; facilitating music-specific gameplay. The long-term motivation is to allow non-linear modification of musical feature sequences in response to real time affective interaction, measured through autonomic means (specifically, biophysiological measurement).

借喻 发表于 2025-3-29 07:32:14

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Sinus-Node 发表于 2025-3-29 14:15:06

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Insatiable 发表于 2025-3-29 18:38:50

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MIME 发表于 2025-3-29 21:59:13

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温顺 发表于 2025-3-30 02:24:53

Sounding the Story: Music in Videogame Cutscenes, view to explicating narrative function and emotional affect in cutscenes. The chapter concludes with a provisional evaluation of the challenges posed and the potentials afforded by virtual-reality (VR) gaming, focusing on both the ramifications for cutscenes and also the use of music/audio.

Spinal-Fusion 发表于 2025-3-30 07:09:16

Radiographic Imaging of Osteoarthritiss can even exist in the first place in the ‘real’ world). Of course, the . example benefitted slightly in terms of immersion as, just like in the real-world, the player might have less control over the exact selection of music which appeared on their radio regardless of the necessary soundtracking.
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查看完整版本: Titlebook: Emotion in Video Game Soundtracking; Duncan Williams,Newton Lee Book 2018 Springer International Publishing AG 2018 Video games.Video game