巨头 发表于 2025-3-23 11:35:12

The Impact of Multichannel Game Audio on the Quality and Enjoyment of Player Experience,ample is surround-sound, a technique whereby sounds that make up an auditory scene are divided among a defined group of audio channels and played back over an array of loudspeakers. Interactive video games are well suited to this kind of audio presentation, due to the way in which in-game sounds rea

APEX 发表于 2025-3-23 15:58:43

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Ovulation 发表于 2025-3-23 20:32:23

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滴注 发表于 2025-3-23 23:09:38

Duncan Williams,Newton LeeCombines real-world experience from practitioners (composers, audio engineers, virtual reality designers, and cognitive scientists) with the latest cutting edge research methodologies.Considers the ho

集中营 发表于 2025-3-24 02:29:18

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Stricture 发表于 2025-3-24 08:13:40

https://doi.org/10.1007/978-2-287-74175-3At Disney Online, Newton Lee co-developed over 100 online games, many of which employed advanced physics, artificial intelligence, 3D graphics, digitized sound, and original musical scores (Lee and Madej 2012). Guest feedback received by the Disney producers was not all about gameplay but also the appreciation of music in the games.

Somber 发表于 2025-3-24 11:05:58

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AV-node 发表于 2025-3-24 16:55:19

https://doi.org/10.1007/978-3-319-72272-6Video games; Video game soundtracking; Next-generation audio processing; Music interfaces; Game design; S

COM 发表于 2025-3-24 22:44:41

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碳水化合物 发表于 2025-3-24 23:15:10

Landjugendliche im Osten Deutschlandsstinction between perceived and induced emotions. All are necessary to understand in order to examine emotion in the video game soundtracking context. You may be a videogame designer, sound designer, composer, or player; professional or enthusiastic amateur. Regardless, you will be familiar with the
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查看完整版本: Titlebook: Emotion in Video Game Soundtracking; Duncan Williams,Newton Lee Book 2018 Springer International Publishing AG 2018 Video games.Video game