不足木 发表于 2025-3-21 19:03:43
书目名称Computer Supported Education影响因子(影响力)<br> http://impactfactor.cn/if/?ISSN=BK0233957<br><br> <br><br>书目名称Computer Supported Education影响因子(影响力)学科排名<br> http://impactfactor.cn/ifr/?ISSN=BK0233957<br><br> <br><br>书目名称Computer Supported Education网络公开度<br> http://impactfactor.cn/at/?ISSN=BK0233957<br><br> <br><br>书目名称Computer Supported Education网络公开度学科排名<br> http://impactfactor.cn/atr/?ISSN=BK0233957<br><br> <br><br>书目名称Computer Supported Education被引频次<br> http://impactfactor.cn/tc/?ISSN=BK0233957<br><br> <br><br>书目名称Computer Supported Education被引频次学科排名<br> http://impactfactor.cn/tcr/?ISSN=BK0233957<br><br> <br><br>书目名称Computer Supported Education年度引用<br> http://impactfactor.cn/ii/?ISSN=BK0233957<br><br> <br><br>书目名称Computer Supported Education年度引用学科排名<br> http://impactfactor.cn/iir/?ISSN=BK0233957<br><br> <br><br>书目名称Computer Supported Education读者反馈<br> http://impactfactor.cn/5y/?ISSN=BK0233957<br><br> <br><br>书目名称Computer Supported Education读者反馈学科排名<br> http://impactfactor.cn/5yr/?ISSN=BK0233957<br><br> <br><br>pericardium 发表于 2025-3-21 20:48:40
Exploring the Affordances of SimReal for Learning Mathematics in Teacher Education: A Socio-Cultura by means of dynamic and interactive visualizations of mathematical concepts. This paper uses SimReal in the context of teacher education to explore the affordances and constraints of the tool for the learning of mathematics. It presents a framework that combines Vygotsky’s socio-cultural theory, th湿润 发表于 2025-3-22 04:15:04
Feedback Preferences of Students Learning in a Blended Environment: Worked Examples, Tutored and Uns are offered multiple feedback options. Typically, a problem-solving exercise allows the option to check the correctness of the answer, for calling hints that provide a partial help in the sequence of problem-solving steps, or calling a fully worked-out example. This opens new opportunities for resFeckless 发表于 2025-3-22 06:36:30
Teaching Defence Against the Dark Arts Using Game-Based Learning: A Review of Learning Games for Cylarities although they are not directly linked. Various game-based learning applications and learning games have been developed in the past but similar to the teacher’s curse in Harry Potter, they do not survive the prototype phase and hence, they are not available to the public. This work presentsMirage 发表于 2025-3-22 12:13:40
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Immersion and Control in Learning Art Knowledge: An Example in Museum Visit, (VR). The interest of this technology is the immersion and the control they can bring to the learning environment. To study the impact of the degree of immersion and control on learning we evaluate the performance, intrinsic motivation and self regulation on a first experiment. The task consisted o我的巨大 发表于 2025-3-22 18:18:36
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Emotion Recognition from Physiological Sensor Data to Support Self-regulated Learning, goal, monitoring, regulating and evaluating their learning progress is not easy. With wearable sensor technology, various physiological and contextual data can be detected and collected. To provide learners with a context-aware personal learning support, we have researched physiological sensor data懒惰人民 发表于 2025-3-23 02:17:49
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