他剪短 发表于 2025-3-21 18:20:42
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A Low Bit-rate Web-enabled Synthetic Head with Speech-driven Facial Animationy modifying a generic head model, where a set of MPEG-4 Facial Definition Parameters (FDPs) has been pre-defined. To animate realistic facial expressions of the 3D head model, key frames of facial expressions are calculated from motion-captured data. A speech analysis module is employed to obtain mo带来墨水 发表于 2025-3-22 07:29:52
A Grasp-based Motion Planning Algorithm for Character Animationatic motion planning algorithm for character animation which addresses some of the outstanding problems. The problem domain for our algorithm is as follows: given a constrained environment with designated handholds and footholds, plan a motion through the environment towards a desired goal. Our algoSeminar 发表于 2025-3-22 12:27:37
Motion Tracking with Dynamic Simulationa using dynamic simulation. By tracing a desired motion that is kinematically specified by a user using dynamic simulation, our system produces a motion that dynamically and realistically responds to a changing environment ensuring both controllability and physical realism. A tracking controller useconstitutional 发表于 2025-3-22 16:22:54
ACE: A Platform for the Real Time Simulation of Virtual Human Agentsnt common environment” (ACE) provides built-in commands for perception and for acting, while the in-between step of reasoning and behavior computation is defined through an external, extendible, and parameterized collection of behavioral plug-ins. Such plug-ins are of two types: the first type definconstitutional 发表于 2025-3-22 17:34:21
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Controlling Anisotropy in Mass-Spring Systemsiled into volume elements. The new model is as easy to implement and almost as efficient as mass-spring systems, from which it is derived. In addition to controlled anisotropy, it contrasts with those systems in its ability to model constant volume deformations. We illustrate the new model by animat宽宏大量 发表于 2025-3-23 07:19:06
Realistic Deformation of Human Body Shapesd anatomical considerations. Muscle motion and deformation is automatically derived from an action line that is deformed using a 1D mass-spring system. We cover the muscle layer with a viscoelastic fat layer that concentrates the crucial dynamics effects of the animation. We present results on a fem