找回密码
 To register

QQ登录

只需一步,快速开始

扫一扫,访问微社区

Titlebook: Computer Animation and Simulation 2000; Proceedings of the E Nadia Magnenat-Thalmann,Daniel Thalmann,Bruno Arna Conference proceedings 2000

[复制链接]
查看: 11119|回复: 56
发表于 2025-3-21 18:20:42 | 显示全部楼层 |阅读模式
书目名称Computer Animation and Simulation 2000
副标题Proceedings of the E
编辑Nadia Magnenat-Thalmann,Daniel Thalmann,Bruno Arna
视频video
丛书名称Eurographics
图书封面Titlebook: Computer Animation and Simulation 2000; Proceedings of the E Nadia Magnenat-Thalmann,Daniel Thalmann,Bruno Arna Conference proceedings 2000
描述This volume contains the research papers presented at the Eleventh Eurographics Workshop on Computer Animation and Simulation which took place in Interlaken, Switzerland, August 21-22, 2000. The workshop is an international forum for research in human animation, physically-based modeling, motion control, animation systems, and other key aspects of animation and simulation. The call for papers required submission of the full papers for review, and each paper was reviewed by at least 3 members of the international program committee and additional reviewers. Based on the reviews, 14 papers were accepted and the authors were invited to submit a final version for the workshop. We wish to especially thank all reviewers for their time and effort in working within the rigid constraints of the tight schedule, thereby making it possible to publish this volume in time for the workshop. We also thank the authors for their contributions to the workshop, without whom this unique forum for animation and simulation work would not exist. We are grateful to the Eurographics Association and especially to Werner Purgathofer from the Technical University of Vienna, for his support in publishing the wor
出版日期Conference proceedings 2000
关键词Animation; Character animation; Computeranimation; Computergraphik; Simulation; computer animation; comput
版次1
doihttps://doi.org/10.1007/978-3-7091-6344-3
isbn_softcover978-3-211-83549-4
isbn_ebook978-3-7091-6344-3Series ISSN 0946-2767
issn_series 0946-2767
copyrightSpringer-Verlag Wien 2000
The information of publication is updating

书目名称Computer Animation and Simulation 2000影响因子(影响力)




书目名称Computer Animation and Simulation 2000影响因子(影响力)学科排名




书目名称Computer Animation and Simulation 2000网络公开度




书目名称Computer Animation and Simulation 2000网络公开度学科排名




书目名称Computer Animation and Simulation 2000被引频次




书目名称Computer Animation and Simulation 2000被引频次学科排名




书目名称Computer Animation and Simulation 2000年度引用




书目名称Computer Animation and Simulation 2000年度引用学科排名




书目名称Computer Animation and Simulation 2000读者反馈




书目名称Computer Animation and Simulation 2000读者反馈学科排名




单选投票, 共有 0 人参与投票
 

0票 0%

Perfect with Aesthetics

 

0票 0%

Better Implies Difficulty

 

0票 0%

Good and Satisfactory

 

0票 0%

Adverse Performance

 

0票 0%

Disdainful Garbage

您所在的用户组没有投票权限
发表于 2025-3-21 20:16:20 | 显示全部楼层
发表于 2025-3-22 01:37:42 | 显示全部楼层
A Low Bit-rate Web-enabled Synthetic Head with Speech-driven Facial Animationy modifying a generic head model, where a set of MPEG-4 Facial Definition Parameters (FDPs) has been pre-defined. To animate realistic facial expressions of the 3D head model, key frames of facial expressions are calculated from motion-captured data. A speech analysis module is employed to obtain mo
发表于 2025-3-22 07:29:52 | 显示全部楼层
A Grasp-based Motion Planning Algorithm for Character Animationatic motion planning algorithm for character animation which addresses some of the outstanding problems. The problem domain for our algorithm is as follows: given a constrained environment with designated handholds and footholds, plan a motion through the environment towards a desired goal. Our algo
发表于 2025-3-22 12:27:37 | 显示全部楼层
Motion Tracking with Dynamic Simulationa using dynamic simulation. By tracing a desired motion that is kinematically specified by a user using dynamic simulation, our system produces a motion that dynamically and realistically responds to a changing environment ensuring both controllability and physical realism. A tracking controller use
发表于 2025-3-22 16:22:54 | 显示全部楼层
ACE: A Platform for the Real Time Simulation of Virtual Human Agentsnt common environment” (ACE) provides built-in commands for perception and for acting, while the in-between step of reasoning and behavior computation is defined through an external, extendible, and parameterized collection of behavioral plug-ins. Such plug-ins are of two types: the first type defin
发表于 2025-3-22 17:34:21 | 显示全部楼层
发表于 2025-3-22 23:13:47 | 显示全部楼层
发表于 2025-3-23 01:54:09 | 显示全部楼层
Controlling Anisotropy in Mass-Spring Systemsiled into volume elements. The new model is as easy to implement and almost as efficient as mass-spring systems, from which it is derived. In addition to controlled anisotropy, it contrasts with those systems in its ability to model constant volume deformations. We illustrate the new model by animat
发表于 2025-3-23 07:19:06 | 显示全部楼层
Realistic Deformation of Human Body Shapesd anatomical considerations. Muscle motion and deformation is automatically derived from an action line that is deformed using a 1D mass-spring system. We cover the muscle layer with a viscoelastic fat layer that concentrates the crucial dynamics effects of the animation. We present results on a fem
 关于派博传思  派博传思旗下网站  友情链接
派博传思介绍 公司地理位置 论文服务流程 影响因子官网 SITEMAP 大讲堂 北京大学 Oxford Uni. Harvard Uni.
发展历史沿革 期刊点评 投稿经验总结 SCIENCEGARD IMPACTFACTOR 派博系数 清华大学 Yale Uni. Stanford Uni.
|Archiver|手机版|小黑屋| 派博传思国际 ( 京公网安备110108008328) GMT+8, 2025-5-4 19:58
Copyright © 2001-2015 派博传思   京公网安备110108008328 版权所有 All rights reserved
快速回复 返回顶部 返回列表