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Titlebook: Virtual, Augmented and Mixed Reality: Applications in Health, Cultural Heritage, and Industry; 10th International C Jessie Y.C. Chen,Gino F

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A Case Study: Chronic Pain Patients’ Preferences for Virtual Reality Games for Pain Distractionon-VR conditions in this research. Seven pain patients took part in the focus group study; initial results suggest participants preferred VR conditions compared to PC games according to both of the quantitative ratings and the qualitative interviews. They also liked puzzle-solving game mechanism com
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A Mixed Reality Based Social Interactions Testbed: A Game Theory Approachexposure therapy for treatment of individuals with Social Anxiety Disorder. A case study for exposure therapy treatment using the proposed testbed is also presented. The small pilot study demonstrates the feasibility of the developed approach for studying social situations as well as the influence o
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Virtual-Reality Videos to Relieve Depressiontheir feelings without the fear of being stigmatized. Results show that participants expressed more positive emotions, compared with negative emotions, after watching the 360-degree videos. Participants also expressed high positive attitude toward help seeking behavior. However, the study did not fi
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0302-9743 d Mixed Reality, VAMR 2018, held as part of HCI International 2018 in Las Vegas, NV, USA..HCII 2018 received a total of 4346 submissions, of which 1171 papers and 160 posters were accepted for publication after a careful reviewing process.. The 65 papers presented in this volume were organized in to
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The Message Effect of Augmented Health Messages on Bodyxperiencing spatial presence, also known as feeling of “being there,” are particularly experiencing affective feeling, not cognitive feeling. In turn, the affective feeling as spatial presence enhances negative attitudes on cigarette smoking and online viral behavior intentions while demonstrating heuristicsystematic process model (HSM).
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