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Titlebook: Virtual and Augmented Reality, Simulation and Serious Games for Education; Yiyu Cai,Wouter van Joolingen,Koen Veermans Book 2021 The Edito

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The Number Navigation Game: An Overview of an Iterative Development Process,the development of different types of measures of the mathematical learning outcomes. Conclusions of these steps are discussed in relation to the iterative game design process, the importance of using an integrated game design, and questions of measurement in the broader context of educational game design.
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The Use of Immersive Virtual Reality Technology to Deepen Learning in Singapore Schools,thy when VR give them the opportunity to actualise and be a cell or molecule as this generates a first-person perspective that can give rise to more accurate reasoning to explain scientific phenomena.
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Developing and Integrating an Augmented Reality App for Teaching and Learning About Enzymes, app development. Basic preparations on acquainting teachers with the use of AR and its content need to be made before starting the design and development cycle. Regarding the app itself, we identified improvements on the way AR can be a more integrated part of the learning activities.
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AR Simulation of Cardiac Circulation,ng images, and perhaps manipulating heart models. In this chapter, we will present our efforts in developing augmented reality (AR) technology to enhance the learning of cardiac circulation. More specifically, a book-based AR app is designed to allow each and every student to learn the cardiac structure and function by interactive playing.
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Efficient Facial Reconstruction and Real-time Expression for VR Interaction Using RGB-D Videos,model using depth images and achieve realtime facial expression for VR interaction using live RGB videos. Our algorithm can be used in online learning environments that allow learners to interact with simulated and controlled virtual agents.
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,The Effects of a Role-Playing Game and a Software Simulation Tool on Elementary School Students’ Unementations involved fifth graders, in two different samples (. = 24 for the first and . = 23 for the second sequence). The sequences differed only in the method used for undertaking modelling and simulations, which was a role-playing game, in the first sequence, and the Stagecast Creator software,
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