书目名称 | The Game Maker‘s Companion | 编辑 | Jacob Habgood,Nana Nielsen,Kevin Crossley | 视频video | | 概述 | Should continue upon the success of Game Maker‘s Apprentice, published by Apress in 2006..Book contributed to and endorsed by the Game Maker‘s "guru", Mark Overmars..Game development continues to be a | 图书封面 |  | 描述 | .The Game Maker‘s Companion. is the long-awaited sequel to .The Game Maker‘s Apprentice.. This book picks up where the last book left off, advancing your game development journey with some seriously impressive gaming projects. This time you‘ll learn how to make professional-quality platform games with solid collision detection and slick control mechanisms and you‘ll get acquainted with a long-lost icon of platform gaming history on the way. .You‘ll go on to discover techniques to add depth and believability to the characters and stories in your games, including The Monomyth, cut scene storyboarding, and character archetypes. This culminates in the creation of an original atmospheric platform-adventure which will take your GML programming skills to new heights. There‘s even a handy reference section at the back of the book which will be invaluable for adding common features to your own games. .With contributions from four games industry professionals and a highly respected member of the Game Maker community, .The Game Maker‘s Companion. is another labor of love that will give you even more hours of enjoyment than the original. If you already own Game Maker, then you really must own | 出版日期 | Book 2010 | 关键词 | collision detection; control; design; development; programming; time | 版次 | 1 | doi | https://doi.org/10.1007/978-1-4302-2827-1 | isbn_softcover | 978-1-4302-2826-4 | isbn_ebook | 978-1-4302-2827-1 | copyright | Jacob Habgood and Nana Nielsen and Kevin Crossley and Martin Rijks 2010 |
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