书目名称 | The Effects of Framing in Gamification |
副标题 | A Study of Failure |
编辑 | Florian Brühlmann |
视频video | |
概述 | Psychological Study.Includes supplementary material: |
丛书名称 | BestMasters |
图书封面 |  |
描述 | The author shows that – contradicting the findings of Lieberoth (2015) – simply framing an activity as a game does not increase intrinsic motivation of the participants in a difficult puzzle task. Moreover, for participants who failed at the puzzle, it does not make any difference in terms of intrinsic motivation whether it was framed as a task, a meaningful task, a game or a test of cognitive abilities. However, perceived value of the activity and satisfaction of the need for autonomy were identified as significant predictors for completing additional rounds of the task. This lends support for the importance of the voluntariness and meaningfulness of the task to keep people engaged in gamification. |
出版日期 | Book 2016 |
关键词 | Player experience; Self-determination theory; Motivation; Logistic regression; Feedback; Crowdsourcing |
版次 | 1 |
doi | https://doi.org/10.1007/978-3-658-16926-8 |
isbn_softcover | 978-3-658-16925-1 |
isbn_ebook | 978-3-658-16926-8Series ISSN 2625-3577 Series E-ISSN 2625-3615 |
issn_series | 2625-3577 |
copyright | The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Fachmedien Wies |