书目名称 | The Child in Videogames | 副标题 | From the Meek, to th | 编辑 | Emma Reay | 视频video | http://file.papertrans.cn/907/906088/906088.mp4 | 概述 | Builds a bridge between Games Studies and Children’s Literature Studies.Catalogues and critiques child characters in contemporary videogames.Demonstrates that videogames are key arenas in which defini | 图书封面 |  | 描述 | .Drawing across Games Studies, Childhood Studies, and Children’s Literature Studies, this book redirects critical conversations away from questions of whether videogames are ‘good’ or ‘bad’ for child-players and towards questions of how videogames produce childhood as a set of social roles and rules in contemporary Western contexts. It does so by cataloguing and critiquing representations of childhood across a corpus of over 500 contemporary videogames. While child-players are frequently the topic of academic debate – particularly within the fields of psychology, behavioural science, and education research - child-characters in videogames are all but invisible. This book‘s aim is to make these child-characters not only visible, but legible, and to demonstrate that coded kids in virtual worlds can shed light on how and why the boundaries between adults and children are shifting. . | 出版日期 | Book 2024 | 关键词 | children‘s literature; videogames; youth; intergenerational solidarity; representation; digital media; chi | 版次 | 1 | doi | https://doi.org/10.1007/978-3-031-42371-0 | isbn_softcover | 978-3-031-42373-4 | isbn_ebook | 978-3-031-42371-0 | copyright | The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerl |
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