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Titlebook: Springer Handbook of Augmented Reality; Andrew Yeh Ching Nee,Soh Khim Ong Book 2023 Springer Nature Switzerland AG 2023 Augmented Reality.

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3D Object and Hand Pose Estimationndaries between the real and virtual worlds. In this chapter, we first motivate the topic and explain the challenges. After a brief review of early work and Deep Learning techniques on which recent works are based, we present the recent developments for 3D object and hand pose estimation using camer
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Mixed Reality Interaction Techniquesodalities for input and output are discussed. Specifically, techniques for tangible and surface-based interaction, gesture-based, pen-based, gaze-based, keyboard and mouse-based, as well as haptic interaction are discussed. Furthermore, the combinations of multiple modalities in multisensory and mul
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Privacy and Security Issues and Solutions for , Applicationss. Despite this, most of the research and development has been focused on delivering the promise of MR; concerns on potential . and . risks are continuously being pointed out, and only a few are working on the privacy and security implications of the technology. We put into light these risks and loo
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Tracking Systems: Calibration, Hardware, and Peripheralsse, and tracking errors. Recent systems thus combine tracking information from multiple sensors, such as red green blue and infrared cameras, accelerometers, and depth sensors, to improve the illusion of an augmented world. In this chapter, we first introduce calibration methods, tracking sensors, a
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Augmented Reality in Arts Educationntly enhance the role of art education. The reasons why we feel it is necessary to dedicate deeper analysis to the theme of augmented reality in arts education are fueled by the acknowledgement that the theme is developing rapidly but lacks a systematization of the field experiences, coming from dif
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