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Titlebook: Simulation and Gaming for Social Design; Toshiyuki Kaneda,Ryoju Hamada,Terukazu Kumazawa Book 2021 The Editor(s) (if applicable) and The A

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书目名称Simulation and Gaming for Social Design
编辑Toshiyuki Kaneda,Ryoju Hamada,Terukazu Kumazawa
视频video
概述Covers all major aspects of simulation and gaming for social design from the theoretical to the practical.Includes game-design cases of global warming and the energy–food nexus, as well as business, e
丛书名称Translational Systems Sciences
图书封面Titlebook: Simulation and Gaming for Social Design;  Toshiyuki Kaneda,Ryoju Hamada,Terukazu Kumazawa Book 2021 The Editor(s) (if applicable) and The A
描述.This book is a collection of research articles that deal with three aspects of simulation and gaming for social design: (1) Theory and methodology, including game system theory and agent-based modeling; (2) Sustainability, including global warming and the energy–food nexus);; and (3) Social entrepreneurship, including business, ethnic, and ethical understanding. The latter two especially form two major areas of clinical knowledge in contemporary life..Simulation and gaming, with its participatory approach, provides participants with a seamless integration of problem solving and education. It has been known as a tool for interdisciplinary communication since the 1960s, and now it is being developed to contribute to global society in the twenty-first century. This is the first book on simulation and gaming for social design that covers all aspects from the methodological foundations to practical examples in the fields of sustainability and social entrepreneurship...Regardless of the size of the problematics, societal system design involves (1) The visioning and conception aspects due to the long-term, overall nature of the goal; (2) Interdisciplinary thinking and communication for t
出版日期Book 2021
关键词Simulation; Gaming; Society; Sustainability; Entrepreneurship; Social Design; Urban Geography and Urbanism
版次1
doihttps://doi.org/10.1007/978-981-16-2011-9
isbn_softcover978-981-16-2013-3
isbn_ebook978-981-16-2011-9Series ISSN 2197-8832 Series E-ISSN 2197-8840
issn_series 2197-8832
copyrightThe Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Singapor
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Simulation and Gaming as Instrument for Social Designrrent of simulation and gaming studies, which has come out within the last 50 years, displays truly extensive and ambiguous polymorphism..In this chapter, titled “Simulation and Gaming as Tools for Social Design,” the author describes the characteristics of problem-solving oriented simulation and ga
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Designing a Right-Conversion Game for Affordable Housing in Addis Ababaucted buildings in the project area. This chapter details the design of a right-conversion game and its application to a slum redevelopment project that aims to provide affordable housing in Addis Ababa. In this study, the basis of an Addis Ababa version right-conversion is first identified. Then, t
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Towards Explicating Gamification Types for Motivating Sustainability Actioneflecting that perspective, the author focuses on the types of ways in which the various kinds of research approaches incorporating a playful mindset are discussed in the literatures dealing with sustainability issues. Specifically, the author in this chapter shows the research trends of gamificatio
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The Unique Value of Gaming Simulation as a Research Method for Sustainability-Related IssuesThe advantages and disadvantages of gaming are investigated through a comparative review with other research methods using games, such as game theory and social psychology experiments. Further, the uniqueness of gaming is explained through experimental results on the theme of energy transition from
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