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Titlebook: Simulation Gaming. Applications for Sustainable Cities and Smart Infrastructures; 48th International S Heide Karen Lukosch,Geertje Bekebred

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Lecture Notes in Computer Sciencehttp://image.papertrans.cn/s/image/867528.jpg
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https://doi.org/10.1007/978-3-319-91902-7education; artificial intelligence; computer graphics; 3D; interactive computer graphics; university; comp
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Development of BASE Manufacturing Business Board Gameneers. The purpose of development includes management, accounting, and to increase learner’s motivation for further studies. By using Questionnaires, the authors proved incredible teaching effectiveness. BMG is a standard for following BASE business games and authors have been continuing board development in Japan and Thailand.
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User Satisfaction with Organizational Learning Time-Efficiency in This paper discusses the ways in which design games are used as scaffolds for knowledge creation. Using players’ reports on time-efficiency in deployments of Topaasia Cards, it demonstrates that play appears to foster creative dialogue and meaningful interaction that lead to user experiences of positive organizational knowledge creation.
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Preferred Team Roles and Communication Patterns in Teamwork – Is There a Formula for Effectiveness? better than purely socio-emotional oriented team. The first part of this article summarizes theoretical background and outlines the method used in this study. In the second part we present case studies of chosen unbalanced teams with in-depth analysis of their communication patterns.
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Conference proceedings 2018ld in Delft, The Netherlands, in July 2018.. .The 19 revised full papers included in the volume were carefully reviewed and selected from 27 submissions. The contributions to this book range from design thinking related to simulation gaming, the analysis of the consequences of design choices in game
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