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Titlebook: Second Handbook of Information Technology in Primary and Secondary Education; Joke Voogt,Gerald Knezek,Kwok-Wing Lai Living reference work

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发表于 2025-3-21 18:11:15 | 显示全部楼层 |阅读模式
书目名称Second Handbook of Information Technology in Primary and Secondary Education
编辑Joke Voogt,Gerald Knezek,Kwok-Wing Lai
视频video
概述Addresses the multiple components that are important for successful implementation of IT in education, including supporting student learning with technology.With many innovative practices and research
丛书名称Springer International Handbooks of Education
图书封面Titlebook: Second Handbook of Information Technology in Primary and Secondary Education;  Joke Voogt,Gerald Knezek,Kwok-Wing Lai Living reference work
描述.In this second edition the editors continue their efforts to synthesize research and practice and project future directions in the field of information and communication technology. ..The proliferation of mobile devices and applications have had major implications on how the nature of teaching and learning should be conceptualised, and what pedagogical practices should be used to support bridging formal and informal learning. The advent of social media also highlights the importance of gaining a deeper understanding of social learning theories and computer-supported collaborative learning theories and practices. The advancement of new technologies to support easy accessibility of educational resources such as OER and to a lesser extent MOOCs have led to the debate on how assessment should be conducted and how technologies could be used to support it..The demand of the knowledge society requires that researchers, policy makers, and educational practitioners be conversant with new research findings in order to understand the impact of ICT in teaching and learning, and how to support learners to use new technologies and applications creatively and effectively. New research paradigms
出版日期Living reference work 20200th edition
关键词lifelong learning competencies; measuring emerging technology impact; curriculum in the 21st century; i
doihttps://doi.org/10.1007/978-3-319-53803-7
isbn_ebook978-3-319-53803-7
issn_series 2197-1951
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Assessing Problem-Solving Skills in Game-Based Immersive Environments,the development of problem-solving skills in formal education settings. In this chapter, we discuss the theoretical foundations of problem-solving and provide a worked example of assessing it from gameplay using a well-designed video game. We conclude the chapter with a discussion on future implicat
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Cultural and Social Issues in Using Social Media to Support Learning,l and lateral surveillance that this enables. Civility issues include cyberbullying and other utilizations of these media to manipulate the emotional states and social standing of others through dehumanization, decontextualization, and persistent abuse. And identity issues include those arising from
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Developing Scientific Inquiry in Technology-Enhanced Learning Environments,ng environments. We then examine several major research programs, including Knowledge Integration, Project-Based Science, Virtual Environments, and Knowledge Building, all of which focus on the alignment of technology, theory, and pedagogy, and emphasize iterative implementation and design principle
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