书目名称 | Roguelike Development with JavaScript | 副标题 | Build and Publish Ro | 编辑 | Andre Alves Garzia | 视频video | | 概述 | The first book on roguelike development.Deals with roguelikes from a developer’s perspective.Engages with procedural generation within game development | 图书封面 |  | 描述 | .Go on an adventure and build a roguelike from scratch using JavaScript. With the help of the battle-tested Phaser library, you’ll go through all the steps to build a small, fun, playable web roguelite game. The author will guide you on how to add further features to the game such as populating the game with enemies, adding treasures, and so on. You will acquire technical knowledge about procedural generation and tile-based mapping as well as learn game design skills such as what makes dungeons fun and how to evoke an emotion in your game...Roguelikes are very popular with indie developers because of their focus on gameplay over graphics. You’ll see why they appeal to game designers on a budget and discover that they serve as a good platform to experiment with novel ideas and designs. Along the way, you’ll cover the increasingly popular roguelite genre that provides a hyper casual form of the genre that is approachable and often mobile. ..After reading this book, you’ll be ready to create your own roguelikes, to dive deep into procedural generation, and also to bring some of the techniques shown here into other genres and game projects...What You Will Learn...Makeuse of procedural | 出版日期 | Book 2020 | 关键词 | Roguelike; Roguelite; JavaScript; Phaser; Procedural generation; Dungeons; Character classes; Tile-based ma | 版次 | 1 | doi | https://doi.org/10.1007/978-1-4842-6059-3 | isbn_softcover | 978-1-4842-6058-6 | isbn_ebook | 978-1-4842-6059-3 | copyright | Andre Alves Garzia 2020 |
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