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Titlebook: Reputation in Artificial Societies; Social Beliefs for S Rosaria Conte,Mario Paolucci Book 2002 Springer Science+Business Media New York 20

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Rosaria Conte,Mario Paoluccien encouraged by colleagues and friends to publish an updated version. In doing so I have included most of the contents of the 14 chapters of the earlier work in an updated and revised form, and added four new chapters, on semigroup methods, on multistep schemes, on978-3-662-03359-3Series ISSN 0179-3632 Series E-ISSN 2198-3712
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1568-2617 , the processes leading to them and the set of decisions that agents make on their basis are demonstrated with supporting data from agent­based simulations.978-1-4613-5421-5978-1-4615-1159-5Series ISSN 1568-2617
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Social Order: Old Problems, New Challenges, and Reusable Solutionstransmission of beliefs about how the agents are evaluated with regard to a socially desirable conduct. This desirable conduct represents one or another of the solutions to the problem of social order and may consist of cooperation or altruism, reciprocity, or norm obedience.
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Why Bother with Reputation?d Communication Technology, reveals countless applications and implementations of reputation-based mechanisms and systems to various problems of (info) social order. However, these applications will be found to be less efficacious than expected, indicating the necessity to provide a general theory o
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Theory and Practice of Cooperation: Focusing on the Reputed Agentl-reputed. This target-oriented perspective is found mainly in the game-theoretic approach to cooperation and collective action. After a short summary of the game theoretic expectations about the occurrence of cooperative behaviours in 2- and n-person games, the main cognitive psychological experime
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The Shadow of the Future order. Here, we will see why reputation is needed and whether social order in the form of cooperation is allowed to emerge in the scenarios depicted by standard game theory..In the classic Prisoner’s Dilemma, cooperation is rationally impossible in a single repetition of the game. The search for a
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